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Applying ray tracing in games


mouacyk
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Where would you prioritize RT?  

3 members have voted

  1. 1. Given the performance cost of RT, which type of game is higher priority for you?

    • Single Player
      3
    • Multi Player
      0
    • Either
      0


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Getting closer to simulating the real world: Applying ray tracing in games | GamesIndustry.biz

 

Has great visuals to illustrate the specific ways RT improves image quality vs rasterization. Also presents some of the tricks still needed with RT in order to avoid costly extra light bounces.

 

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Edited by mouacyk
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EHW News Editor
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10 minutes ago, mouacyk said:

Getting closer to simulating the real world: Applying ray tracing in games | GamesIndustry.biz

 

Has great visuals to illustrate the specific ways RT improves image quality vs rasterization. Also presents some of the tricks still needed with RT in order to avoid costly extra light bounces.

 

spacer.png

This kind of stuff is a good reminder that we're barely starting to scratch the surface of RT rendering. 

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  • mouacyk changed the title to Applying ray tracing in games

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