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Grand Theft Auto V & Intel Machine Learning: Acutal Photorealistic GTAV


GanjaSMK
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A console can render 60 frames of video at 4K resolution every second, but a single frame of a movie featuring complex computer-generated effects can take hours or even days to render with photo-realistic results. Game streaming is one solution, where powerful computers far away render a game in real-time and then send finalized frames over the internet to a gamer’s screen, but this new research is even more clever than that.

 

 

 

 

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I mean, seriouslyWow that looks real

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EHW Content Creator
958 204

All of that technology and the video is still compressed to heck 720p.

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Not bad.  Colors seem really badly washed out in the video here.  Now that "learn more" page though, some of those sliders are pretty good.  Some of them absolutely look worse than the base game in my opinion.  Seems to be lacking color in a lot of them, and they tried way too hard to make things more "green" in too many areas.  It's supposed to look like the hills on the west coast.  There's dirt there.  Why'd they remove the dirt? ?

Really neat stuff though.

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Well, the "problem" is they're using real world footage from Germany and putting it in fictional Southern California. I would like to see what they could do with higher resolution footage from Southern California being put into this for GTA V. I think it would look a lot better.

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