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The process of making double shot keycaps


axipher
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We wanted to publish this article and give everyone an insider's look into the incredibly interesting process of making the colorful plastic that we all love: keycaps.

 

Step 1: Designs and Inspiration

You may know from your favorite designers like Matt3o, MiTo, Oblotzky, T0mb3ry, and Cassidoo that design inspiration doesn't just happen, it needs to be nurtured.  These designers spend hundreds of hours thinking about concepts, developing them, scrapping and iterating to find the right theme that will grace thousands of keyboards.

 

There are a ton of constraints that these professionals need to consider when thinking about their designs.  Beyond obvious aesthetic issues like colors and fonts, careful consideration like keycap profiles, extended board compatibility, multilingual legends and physical materials regularly come into play.

 

After all this, 3-dimensional renders need to be produced using CAD software to help fans visualize the product that we intend to bring to market.

 

image.png.1d704a0a3998114315e57ac93d6eb237.png

 

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Interesting article for those that really like some of the more technical details of mechanical keyboards.  It wasn't really a news article so I'm posting it in here instead.

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Interesting indeed, thanks for sharing. Like the article suspected, I didn't expect that QC would take 5-ish times as much as production time, but that seems reasonable now that I think about it.

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