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You Will Lose All Your Oculus Games If You Delete Your Linked Facebook Account


UltraMega
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If you own a Oculus Quest, Quest 2, Rift, or Rift S and have linked your Oculus account to Facebook, you will permanently lose all access to your games, purchases, and progress should you happen to delete your Facebook account.

As verified by IGN and seen in the screenshot we've captured below, when you attempt to delete your Facebook account, it says "Deleting your Facebook account will also delete your Oculus information. This includes app purchases and your achievements. You will no longer be able to return any apps and will lose any existing store credits."

 

Source: https://www.ign.com/articles/you-will-lose-all-your-oculus-games-if-you-delete-your-linked-facebook-account

 

Looks like the exact kind of issues people were worried about when facebook acquired oculus are now very real.

Facebook.png

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Hmmm while this sucks, at the end of the day they have ownership and call the shots. This of course is poor for those who adopted oculus prior to the FB purchase and in a perfect world they would not be subject to this policy.

 

Again this is the drawback of all digital platforms...you remove your account and all those games are gone. I choose to look at it as extended renting as you don't really own anything. 

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EHW Content Creator
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Wow, shocker. Literally no one say this coming /s

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25 minutes ago, ENTERPRISE said:

Hmmm while this sucks, at the end of the day they have ownership and call the shots. This of course is poor for those who adopted oculus prior to the FB purchase and in a perfect world they would not be subject to this policy.

 

Again this is the drawback of all digital platforms...you remove your account and all those games are gone. I choose to look at it as extended renting as you don't really own anything. 

Definitely valid points but I think there are some unique differences here. No one would be surprised if deleting your steam account meant losing steam content, but with oculus we have a company that has nothing to do with non-casual gaming trying to enter a new market that no one wants them in at all, and facebooks obvious goal is to push users into a platform that allows facebook to monetize their data. I don't think the same can be said about any other gaming hardware business. 

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32 minutes ago, UltraMega said:

Definitely valid points but I think there are some unique differences here. No one would be surprised if deleting your steam account meant losing steam content, but with oculus we have a company that has nothing to do with non-casual gaming trying to enter a new market that no one wants them in at all, and facebooks obvious goal is to push users into a platform that allows facebook to monetize their data. I don't think the same can be said about any other gaming hardware business. 

And that's the issue. If you do delete your Steam account, every purchase you have made will be lost with no way of recovering, Valve does make this very clear. But if you do get banned on Steam, you at least still have access to your account and will still be able to play the games you have downloaded. You will only be blocked from using the marketplace, trading and playing games online that use VAC. There is an exception to this and that's hijacked accounts.

 

The difference between Oculus and any of the other stores is, you can use a fake name. In fact, some of them have a randomly generating username for you to use that includes numbers. On Facebook, you can't use an obviously fake name, you have to use at least a real sounding one. If you use a name that seems fake, you will get banned and the only way to get unbanned is to send them a scan of photo ID, so passport, drivers license, government issued ID, etc. Given how many data breaches Facebook has had over the years and what you can do with that sort of ID, I absolutely do not trust them to keep any form of ID secure.

 

And given that, I absolutely would not create a Facebook account to use the Oculus store or buy any future Oculus hardware. You get banned for something you didn't even do and don't trust them to keep something as "dangerous" as photo ID safe, you will lose all of your games. This isn't a thing that happens with any other store.

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I stopped using Facebook 3 years ago so I guess this product is not for me then *haha*

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13 hours ago, UltraMega said:

Definitely valid points but I think there are some unique differences here. No one would be surprised if deleting your steam account meant losing steam content, but with oculus we have a company that has nothing to do with non-casual gaming trying to enter a new market that no one wants them in at all, and facebooks obvious goal is to push users into a platform that allows facebook to monetize their data. I don't think the same can be said about any other gaming hardware business. 

Yeah it is not ideal at all and they should put in some caveats that still allow you access to oculus should you decide to leave Facebook or you get banned. As you say though, it is all about the pull factor to the Facebook and monetizing. From a business standpoint it is a "good" move but from a community point of view...poor.

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I don't think I really have anything on my Oculus account since I ran everything on SteamVR and the Oculus app ran on the side. Regardless, this really only pushes me to get rid of my Rift sooner rather than later. Don't want anything to do with this.

 

I do have a FB, but it's never really active (after reinstalling Windows on my main PC two weeks ago I still haven't logged in), but it's nice to have one so I can peek at FB marketplace every now and again, and there are some really useful Formula SAE resources in FB groups.

 

Anyways this isn't really surprising; FB's relation alone is what made me consider getting an OG Vive instead of a Rift CV1. I just couldn't justify the price increase though, as I got mine new for $350 on Black Friday and the Vive was still $600.

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Not tried any VR yet. Never really had a way to try it and cost of entry while seemingly lowering was always expensive.

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A little tip: If you live in the EU, you can buy VR and use it for 2 weeks before deciding whether or not you want to keep it. Everything has a 2 week return period where they have to take it back and give a refund if requested. You don't need a reason either.

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1 hour ago, Andrew said:

A little tip: If you live in the EU, you can buy VR and use it for 2 weeks before deciding whether or not you want to keep it. Everything has a 2 week return period where they have to take it back and give a refund if requested. You don't need a reason either.

That's nice to be able to do. 

 

Yeah hearing some people have nausea issues with it has always given me pause from outright buying into VR.

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