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Nvidia easily beats AMD in new 3DMark test of jaw-dropping tech for GPUs


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Nvidia’s RTX 3080 easily beats AMD’s Radeon RX 6800 XT in a new mesh shaders test which has just been introduced to the 3DMark benchmarking suite – although the results for both GPUs are seriously impressive, pointing to some massive performance gains when this technology gets used by game developers in the future.

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14 minutes ago, mouacyk said:

More excited for the near 10x performance uplift on Ampere.  Combined with DLSS, this will truly make 8K gaming at 60fps a reachable goal.

 

Any reason why your source link is not a hyperlink?

 

Even outside of 8k, would make me feel less bad about "settling" for a 3070.

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2 hours ago, schuck6566 said:

my first thought was that when the games start using it it would make gaming possible even for older generation cards and the current amd's wouldn't have to be replaced as quickly to stay viable.

Apparently, mesh shading requires hardware support a la "geometry shaders".  It dawned on me yesterday why I had not been interested in NVidia's Asteroid demo when I still ran a 1080TI.  It needed hardware that was only available in Turing onward.

 

So while it would be great to get remasters of classics to run better on modern GPUs, it's impossible to run this technology on older GPUs.

Edited by mouacyk
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@UltraMegaIt certainly is, and not just interesting but almost mandatory to help linearize the exponential difficulty of resolution increases.  Anyone remember "Unlimited Detail" graphics from several years ago?
(213) Euclideon Unlimited Detail - A fair comparison - YouTube

 

Makes me wonder if something transpired between that company and what's happening with the advent of geometry shaders, direct or not.  While that was an entirely software solution, its aim was no different - hence its name.  If one starts to see the whole picture, it makes sense why RTX IO and SAM are being introduced now.  They are required to stream meshlets efficiently to geometry shading hardware.

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1 hour ago, mouacyk said:

@UltraMegaIt certainly is, and not just interesting but almost mandatory to help linearize the exponential difficulty of resolution increases.  Anyone remember "Unlimited Detail" graphics from several years ago?
(213) Euclideon Unlimited Detail - A fair comparison - YouTube

 

Makes me wonder if something transpired between that company and what's happening with the advent of geometry shaders, direct or not.  While that was an entirely software solution, its aim was no different - hence its name.  If one starts to see the whole picture, it makes sense why RTX IO and SAM are being introduced now.  They are required to stream meshlets efficiently to geometry shading hardware.

Interesting that you mention that unlimited detail demo, I actually watched a breakdown of that not too long ago and it seems like that company is a scam for the most part. It seems they pivoted to some kind of 3d scanning that's similar to what quixel does, but likely inferior. Not sure if they have any actual customers or if their ceo is just endlessly looking for new investors. 

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No doubt they were trying to get money while they could.  They knew eventually that dedicated hardware would outdo their tech.  Here we are.

 

A first look at Unreal Engine 5 - Unreal Engine (June 2020)

 

Using Turing Mesh Shaders: NVIDIA Asteroids Demo | NVIDIA Developer Blog (December 2018)

 

Mesh Shader Possibilities – Nathan Reed’s coding blog (reedbeta.com) (September 2018)

Edited by mouacyk
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Have to say DLSS 3 plus all these new shading/techniques and engines make me even happier about my recent GPU purchase, just means that very possibly there may be more life to eek out of a GPU.

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Well,that was disappointing.After ck'n for supported hardware,this was the results. Nvidia = RTX 3090,3080,3070,3060Ti,3060,and RTX 30 Series Laptops.Also,Titan RTX,RTX 20 Series laptops,RTX 2080Ti,2080 S,2080,2070 S,2070,2060 S,and 2060.(so much for those who bought the 1600 series cards with the software support for the other features,Nvidia appreciates the money you wasted...)

AMD support is RDNA2 from what I'm seeing and card wise here it is.DirectX® 12 Ultimate is Microsoft’s most robust DirectX® feature set ever and is fully supported on AMD Radeon™ RX 6000 series graphics cards and both new generation consoles(xbox series X/S and PS5)?‍♂️

they're gonna make people upgrade regardless.

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